![](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/f69b0494-f81d-4d8c-a29d-cfe47c5699c6/thumbnail.png)
The Ruins of
“The Ruins of” Gameplay Video
Type: Personal Project
Genre: Action RPG
Development: January – March 2021
Description: “The Ruins Of…” is a standalone level that is designed to be conducive to the gameplay found in the “Dark Souls” series. The player’s goal is to get to the castle found within the nestled in the ruins. A myriad of tough undead enemies and environmental hazards stand in the way of the player’s goal.
Tools: Unreal Engine 4, Blueprints, Maya, Adobe Illustrator
![](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/f69b0494-f81d-4d8c-a29d-cfe47c5699c6/thumbnail.png)
Digital Layout
![](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/f69b0494-f81d-4d8c-a29d-cfe47c5699c6/thumbnail.png)
Whitebox Gallery
For this project I made all of my proxy assets in Maya and then imported them separately into Unreal 4. I would then place the proxies within a scene in engine so I could walk around with my player character.
![HighresScreenshot00012.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/25f352fc-7b33-4172-b2b6-23fa4e771af8/HighresScreenshot00012.png)
![HighresScreenshot00014.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/1df3de9f-c2ff-4d45-a213-d50a76c2ac7e/HighresScreenshot00014.png)
![HighresScreenshot00029.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/b72ccd58-a26a-45e7-a9ab-ebd34ca76186/HighresScreenshot00029.png)
![HighresScreenshot00030.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/e17644c7-1d22-4d5b-bdd3-c0b036340aa1/HighresScreenshot00030.png)
![HighresScreenshot00045.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/2eb6302f-00e0-4828-be64-b29d57abc6b9/HighresScreenshot00045.png)
![HighresScreenshot00046.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/34e6ce0d-8537-47e7-b7e3-08cbead29f73/HighresScreenshot00046.png)
![HighresScreenshot00041.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/0e0ff35f-0aa9-471e-bd6a-38df17f5eb2d/HighresScreenshot00041.png)
![HighresScreenshot00032.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/19d82cb4-7afb-4105-8f72-4246a39d1398/HighresScreenshot00032.png)
![HighresScreenshot00031.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/2ca5329b-9c97-4d09-a7df-8b8c91ac7a4c/HighresScreenshot00031.png)
![HighresScreenshot00012.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/254c1346-2b90-485a-918f-9de422cf96e5/HighresScreenshot00012.png)
![HighresScreenshot00028.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/f43244d6-9f1e-40cb-a38c-b4042a0236fb/HighresScreenshot00028.png)
![HighresScreenshot00043.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/881f9a46-53d8-4415-9dab-4a6c69dab8bf/HighresScreenshot00043.png)
![](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/f69b0494-f81d-4d8c-a29d-cfe47c5699c6/thumbnail.png)
Set Dressing & Conveyance
![The castle acts as a beacon to help the player navigate the level.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/3e0373d7-b1c0-4bcb-9bf2-44791e168751/HighresScreenshot00004.png)
The castle acts as a beacon to help the player navigate the level.
![The bonfire by its nature is an eye grabbing set piece. It is further aided by being next to this tall tree in the center of the level.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/cf06babe-a5fa-4388-8f84-1bb9f6aac958/HighresScreenshot00008.png)
The bonfire by its nature is an eye grabbing set piece. It is further aided by being next to this tall tree in the center of the level.
![The light held by this statue helps drawn the players attention to the bridge.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/52627dbe-1533-4d88-885d-27a85ab1e653/HighresScreenshot00015.png)
The light held by this statue helps drawn the players attention to the bridge.
![When the player goes to engage the enemy the camera will adjust itself in a way where they can see the bonfire below.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/2e0ced09-4965-416d-8ff5-e10119a14805/HighresScreenshot00004.png)
When the player goes to engage the enemy the camera will adjust itself in a way where they can see the bonfire below.
![The grounds in front of the castle are also in disrepair](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/4f20d1c2-624f-4eb3-b7ae-a3c2c03561c3/HighresScreenshot00040.png)
The grounds in front of the castle are also in disrepair
![The boss of the level guards the entrance to the castle.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/f32c315c-e90a-4171-b3c1-beff28f22fa2/HighresScreenshot00037.png)
The boss of the level guards the entrance to the castle.
![The barracks where the soldiers once rested when they were alive.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/e4f5ccce-b2a3-4590-b8a2-596b9a139a55/HighresScreenshot00025.png)
The barracks where the soldiers once rested when they were alive.
![A skeleton is laying upon a table surrounded by papers. This person may have literally worked them selves to death.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/6ae19441-a941-4a79-b4db-01334652fa7c/HighresScreenshot00023.png)
A skeleton is laying upon a table surrounded by papers. This person may have literally worked them selves to death.
![One can find many things here but mercy is not one of them.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/e0b1c3c2-e5e8-4e23-beb4-3effbf61f00d/soldierhang.png)
One can find many things here but mercy is not one of them.
![](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/f69b0494-f81d-4d8c-a29d-cfe47c5699c6/thumbnail.png)
Blueprints
A handful of mechanics I blueprinted that weren’t available to me with the mechanics asset pack I used to make the level.
Bonfire Text
Bonfire Save
Door Text Trigger
Illusory Wall
Open Door
Trap Door