The Ruins of

“The Ruins of” Gameplay Video

Type: Personal Project

Genre: Action RPG

Development: January – March 2021

Description: “The Ruins Of…” is a standalone level that is designed to be conducive to the gameplay found in the “Dark Souls” series. The player’s goal is to get to the castle found within the nestled in the ruins. A myriad of tough undead enemies and environmental hazards stand in the way of the player’s goal. 

Tools: Unreal Engine 4, Blueprints, Maya, Adobe Illustrator

Digital Layout

Whitebox Gallery

For this project I made all of my proxy assets in Maya and then imported them separately into Unreal 4. I would then place the proxies within a scene in engine so I could walk around with my player character.

Set Dressing & Conveyance

Blueprints

A handful of mechanics I blueprinted that weren’t available to me with the mechanics asset pack I used to make the level.