The Ruins of
“The Ruins of” Gameplay Video
Type: Personal Project
Genre: Action RPG
Development: January – March 2021
Description: “The Ruins Of…” is a standalone level that is designed to be conducive to the gameplay found in the “Dark Souls” series. The player’s goal is to get to the castle found within the nestled in the ruins. A myriad of tough undead enemies and environmental hazards stand in the way of the player’s goal.
Tools: Unreal Engine 4, Blueprints, Maya, Adobe Illustrator
Digital Layout
Whitebox Gallery
For this project I made all of my proxy assets in Maya and then imported them separately into Unreal 4. I would then place the proxies within a scene in engine so I could walk around with my player character.
Set Dressing & Conveyance
Blueprints
A handful of mechanics I blueprinted that weren’t available to me with the mechanics asset pack I used to make the level.