The Rest of Us

 "The Rest of Us” Gameplay Video

Type: Level Test/Personal Project

Genre: Survival Horror/Stealth

Development: August 2021 – September 2021

Description: This is a standalone level inspired by levels found in the “Last Of Us” series. In this level the player’s goal is to make it through a zombie infested city block in order to get to a safe house at the end of the level.  

The player is encouraged to stealthily search the surrounding area for ammo, med kits, and knives that can be used to defend themselves incase of a zombie attack.

Purpose: To create a level within the confines of a level test that is based on tests used in the industry. For this test the level had to feel like one that could be found in “The Last of Us”. It had to be made using Unity while also being limited to only using asset packs found from within Unity’s asset store.

Tools: Unity 3D, C#, Visual studios, Maya

 Digital Layout

Whitebox Gallery

For this level I first made the entire thing in Maya and then imported it into Unity. From there I placed all of the enemies and pickups so I could start playtesting.

Set Dressing & Conveyance

C# Scripting

One of the biggest hurdles I had to overcome with this level was to learn how to work with the zombie asset pack that made up the backbone of the mechanics. Once I figured it out it didn’t take to long to finish my remaining scripts.

Click the “Open” button below each image to open the coresponding script on github.