![](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/0d913e7b-cca0-4c4f-ba1c-68108adfa3ef/altstreetview.png)
The Rest of Us
"The Rest of Us” Gameplay Video
Type: Level Test/Personal Project
Genre: Survival Horror/Stealth
Development: August 2021 – September 2021
Description: This is a standalone level inspired by levels found in the “Last Of Us” series. In this level the player’s goal is to make it through a zombie infested city block in order to get to a safe house at the end of the level.
The player is encouraged to stealthily search the surrounding area for ammo, med kits, and knives that can be used to defend themselves incase of a zombie attack.
Purpose: To create a level within the confines of a level test that is based on tests used in the industry. For this test the level had to feel like one that could be found in “The Last of Us”. It had to be made using Unity while also being limited to only using asset packs found from within Unity’s asset store.
Tools: Unity 3D, C#, Visual studios, Maya
![](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/0d913e7b-cca0-4c4f-ba1c-68108adfa3ef/altstreetview.png)
Digital Layout
![](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/0d913e7b-cca0-4c4f-ba1c-68108adfa3ef/altstreetview.png)
Whitebox Gallery
For this level I first made the entire thing in Maya and then imported it into Unity. From there I placed all of the enemies and pickups so I could start playtesting.
![Screenshot 2021-09-25 033223.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/08604c0a-643a-46dd-9d75-2c646d221b25/Screenshot+2021-09-25+033223.png)
![Screenshot 2021-09-25 033258.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/6e9e0d67-1a86-4370-8fa9-f6da39615170/Screenshot+2021-09-25+033258.png)
![Screenshot 2021-09-25 033554.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/a369c3b5-65dc-46a3-8be7-b664c9682055/Screenshot+2021-09-25+033554.png)
![Screenshot 2021-09-25 034409.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/f45325af-e4c7-4233-820b-df9e85e49321/Screenshot+2021-09-25+034409.png)
![Screenshot 2021-09-25 033710.png](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/3e06b4c6-03a9-4111-90d7-7505f0f119e0/Screenshot+2021-09-25+033710.png)
![](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/0d913e7b-cca0-4c4f-ba1c-68108adfa3ef/altstreetview.png)
Set Dressing & Conveyance
![The abandoned wharf was where cargo was taken from ships to then be transported by semi-trucks.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/3b5389c3-f9a6-4d20-a74f-ee38f6fb4100/wharf.png)
The abandoned wharf was where cargo was taken from ships to then be transported by semi-trucks.
![The flickering light as well as the highlighted ammo help draw the player towards the house. The fallen barricade on the ground also subtly points towards the entrance.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/d99e8328-150f-4183-ab93-840ec8863e69/Flickering+Light+compressed.gif)
The flickering light as well as the highlighted ammo help draw the player towards the house. The fallen barricade on the ground also subtly points towards the entrance.
![The flickering light highlights the open doorway.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/abc13677-8f3b-4700-939b-d6f85e8b14a8/DeadguyFlickeringLight+Compressed.gif)
The flickering light highlights the open doorway.
![Some objects have parts of their textures tinted orange to convey to the player that they are climbable.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/1a1c11b3-3a03-4160-bfea-fedd9bcb16c2/climable+objects.png)
Some objects have parts of their textures tinted orange to convey to the player that they are climbable.
![The blood splatter shows signs of some sort of confrontation. the blood trail leads up the stairs conveying that the attacker may be upstairs.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/3362ba01-782c-421b-bafc-acc2700ec995/blood+trail.png)
The blood splatter shows signs of some sort of confrontation. the blood trail leads up the stairs conveying that the attacker may be upstairs.
![A makeshift operating table set up as a last resort.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/847003a6-597f-4bcb-bff1-88aeb4540690/makeshiftoperatingtable.png)
A makeshift operating table set up as a last resort.
![A makeshift shelter that was made in the wake of the zombie outbreak. The trash on the ground is laid out to draw the eye through the room to the open window.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/3b80d9cc-25ee-46bd-8146-94f1a366f155/second+building+second+floor+.png)
A makeshift shelter that was made in the wake of the zombie outbreak. The trash on the ground is laid out to draw the eye through the room to the open window.
![Another group that succumbed to the zombie outbreak.](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/62411e87-ee23-40c7-a7ce-3e456d245786/secondstorydead.png)
Another group that succumbed to the zombie outbreak.
![](https://images.squarespace-cdn.com/content/v1/61575815947dd336d47c9c33/0d913e7b-cca0-4c4f-ba1c-68108adfa3ef/altstreetview.png)
C# Scripting
One of the biggest hurdles I had to overcome with this level was to learn how to work with the zombie asset pack that made up the backbone of the mechanics. Once I figured it out it didn’t take to long to finish my remaining scripts.
Click the “Open” button below each image to open the coresponding script on github.